User 2006 is a playable Rushdown anomaly in the fast-paced asymmetrical Roblox horror title Eternity, created by the group Rampage_Works. He operates as an aggressive pursuit killer designed to ambush isolated survivors, force quick trades, and shut down looping lanes. While he possesses the lowest baseline health in the standard killer roster at 800 HP, his kit rewards high-aggression gameplay with substantial lifesteal recovery on every elimination.

Understanding his unique mobility, severe miss penalties, and zoning mechanics is critical whether you are piloting him across hazard-filled maps or trying to survive against him in Last Man Standing.

Who Is User 2006 in Roblox Eternity?

In the official lore documented across the developer game pages and community wiki records, User 2006 is portrayed as a wanted fugitive who fell into a toxic waste vat while cornered, mutating into an unnatural, nuclear-powered entity. His physical appearance features a yellow head and arms with black claws, a gray torso, green legs, and exposed skeletal ribs along his back, accompanied by an asymmetrical, melting smile.

Unlike slow zoning killers, User 2006 relies on sheer speed and direct confrontation. His default statistics and role balance extreme burst potential against fragile durability:

AttributeSpecificationSource Detail
Class ArchetypeRushdown / AmbushOfficial Eternity Wiki
Base Health Pool800 HPLowest among public anomalies
Passive Recovery+160 HP per eliminationCommunity-labeled Lifesteal
Primary Movement ThreatLong-distance directional dashrequire(OVERDRIVE)
Core VulnerabilityPost-dash ragdoll & self-damage2.2-second crash penalty

Prior to the game's major overhaul, the character originated from the DecodedCollective ARG before being reworked into an independent anomaly with custom chase music tracks, including "set IN stone" by aprilofnet and virusmare.

Complete Moveset and Ability Breakdown

User 2006 relies on a four-part ability kit bound to standard controls. Each move forces the player to weigh aggression against positioning risks.

Ability NameKeybindCooldownDamage / CostKey Mechanical Function
SlashM12.0s21 base + 9 bleed (30 total)Standard claw swipe; bleed ticks cannot eliminate a survivor, stopping at 1 HP.
require(OVERDRIVE)Q25s10 to 35 damageDirectional dash scaling in velocity and damage; missing triggers a 2.2s self-ragdoll.
Filled BloodE20sCosts 80 HPSelf-stab providing I-frames, a movement speed buff, and global survivor aura reveal.
TOXIC.WASTER35sContinuous fire/burn ticksDrags claws to raise a hazard wall that damages survivors while User passes freely.

Lifesteal (Passive)

User 2006 does not possess a manual healing button, but whenever he secures an elimination on a survivor, he instantly recovers 160 HP. This passive sustain allows skilled anomaly players to recover health spent on tracking abilities or lost to survivor stun abilities.

Slash (M1)

The primary basic attack has a 2.0-second cooldown on the current wiki build, dealing 21 immediate physical damage. It applies a lingering bleed effect that brings total output to 30 damage. Bleed damage is non-fatal on its own and leaves a survivor at 1 HP if it would otherwise finish them.

require(OVERDRIVE) (Q)

After a 1-second windup, User 2006 sprints forward with rapidly escalating forward velocity. Striking a survivor at point-blank range deals roughly 10 damage, but maintaining the dash across medium distances scales the impact up to 35 damage (tested around 30 damage in player community runs) and immediately ends the charge. If you fail to hit a target, User 2006 ragdolls onto the floor for 2.2 seconds. This miss penalty leaves you completely defenseless and can fling you straight into map pits.

Filled Blood (E)

Activating Filled Blood forces User 2006 into a stationary animation where he stabs himself, sacrificing 80 HP (roughly 10% of his maximum pool). In return, all living survivors are highlighted across the map, and User gains a substantial movement speed boost. The animation grants invulnerability frames (I-frames), allowing experienced players to negate incoming survivor stuns. The ability locks automatically when User's health falls too low, preventing accidental suicide.

TOXIC.WASTE (R)

Formerly known as Firewall in earlier testing builds, this zoning skill causes User 2006 to scrape his claws into the ground while moving, leaving behind a fiery wall of waste. Survivors who attempt to traverse the wall take lingering burn tick damage. User 2006 can run through his own toxic barrier without penalty, making it an ideal tool to block off narrow looping choke points.

How to Play User 2006: Dash Angles and Zoning

Community gameplay breakdowns highlight several tactical rules needed to succeed with User 2006's high-risk kit:

  1. Initiate dashes from mid-range rather than extreme distances. Because steering sensitivity decreases drastically as velocity mounts during require(OVERDRIVE), long-range charges are easily sidestepped. Using shift-lock helps line up precise angles.
  2. Never trigger Overdrive near open ledges or the void. If a survivor jukes your dash near the edge of floating platforms, such as the Teapots map, the ragdoll mechanic will carry your momentum directly into the kill zone, resetting you to the anomaly spawn.
  3. Use Filled Blood to bypass survivor crowd control. Because the stab animation includes I-frames, activating it just as a survivor turns to deploy a melee stun (such as MrDoomBringer's Banhammer) will absorb the blow while revealing the rest of the survivor team.
  4. Cut off escape routes with TOXIC.WASTE before committing to an M1 chase. Forcing survivors through the barrier softens their health pool and restricts their stamina routing around obstacles.

How Survivors Can Counter User 2006

Going up against User 2006 requires exploitation of his strict mechanical weaknesses:

  1. Exploit his fragile 800 HP pool. User 2006 possesses the lowest health among base killers. Ranged abilities—such as domin0z's crouched sniper shots or coordinated melee stuns—drain his vitality rapidly, especially if he is already draining himself with Filled Blood.
  2. Bait Overdrive near map hazards. When you hear the charge windup, position yourself near railings, drop-offs, or solid obstacles. Dodging late forces the anomaly into a 2.2-second ragdoll, allowing your team to gain massive distance or punish him with stuns.
  3. Hold offensive stuns until after Filled Blood finishes. Attempting to interrupt his self-stab animation will fail due to active invulnerability frames. Wait until the animation concludes and he begins running forward before firing or swinging.
  4. Deny isolated eliminations. User 2006 relies heavily on his 160 HP kill refund to maintain pressure. Grouping up and peeling for targeted teammates with crowd-control abilities prevents him from replenishing self-inflicted damage.

Variants and Available Skins

User 2006 features the largest catalog of skins and distinct playstyle variants in Eternity. Some skins alter audio and visuals, while official variants change his ability roster entirely.

Official Gameplay Variants

The community wiki documents two prominent gameplay variants derived from User 2006:

  • Impersonator: Based on the classic Bloxxed entity. Retains the 160 HP kill passive and M1 Slash, but swaps his kit to Skin Rush (Q dash), Shriek (E area reveal and slow), and Disappear (R temporary invisibility).
  • Unreliable: A corrupted variant centered around collecting survivor souls with a Soul Cage passive. Features Taunting Rush, Soul Poison floor traps, a targeted teleport called Great Gathering, and an unlockable invulnerable state named Soulless at low health.

Shop and Special Skins

Skin NameCost / Unlock ConditionAudio / ThemeCreator / Origin Note
The Original$600 in shopCustom chase theme by GravGrabClassic myth design with orange skin and "c:" face
Animatronuser$587 in shop"Doom Be Brought" by netofaprilBack alley animatronic theme
SentientSt4tute$700 in shopStandard / TBAStone winged look with halo
The1364Beast$750 in shop"UGLIER AND UGLIER"Custom chase theme reusing C0NT4INMENT audio
Eyeless$750 in shopStandard / TBACreated by Strang3s_altACCOUNT
Remains Of the Past$750 in shopStandard / TBACorwin Wood character design
Partygoer$777 in shop"FUN(V2)" by gravgrabThemed after partygoer entities
1x1x1x1$850 in shopCustom chase by emikore & V1rusmareSword in eye with torso teeth mouth
False Angel$900 in shop"BEWARE THE FALSE ANGEL"UnderAlias_ crossover featuring custom LMS themes
Viriated Bray$1,000 in shop"DON'T YOU SEE?" by VilotolesCrystalline corruption avatar design
Olivia_Void$1,400 in shop"A World of Cultist Laws"Created by Ligthning_StarlesYT & TApollyon
VIP499 Robux (Gamepass)"TRY AGAIN." by virusmareBlack claws, horns, and exposed skeleton
SWEEPZTERBOMBS AWAY badge"MIND SWEEPER" V2 by virusmareEarned by clearing lobby Minesweeper
The DarkheartedComplete TRACK 1"DARKHEART JOYRIDE"Chains and Darkheart sword with custom voice lines
BOT_BOYBOT_QUEST badgeUnnamed chase trackCybertized test dummy appearance
Hallow's EveHalloween 2025 event"Hallow's Eve CHASE THEME"Exclusive seasonal skull and candle crown

Several older skins have been removed or scrapped from active rotation due to licensing and creator requests, including AnonUser, Glass, C0NT4INMENT, and the cancelled STAB crossover KillerKyle.

Frequently Asked Questions

What class does User 2006 belong to in Eternity?

User 2006 is officially categorized as a Rushdown anomaly with ambush capabilities, prioritizing pure movement speed and spatial denial over defensive durability.

Can User 2006 accidentally eliminate himself using Filled Blood?

No. While the ability deals 80 damage directly to his health pool, the game automatically locks Filled Blood once User's HP drops below the safety threshold to prevent self-elimination.

How much health does User 2006 recover per kill?

User 2006 recovers 160 HP immediately upon eliminating any survivor, which offsets the health lost from using Filled Blood and surviving player stuns.

Does User 2006 have custom Last Man Standing music?

Yes. User 2006 has the most default custom Last Man Standing themes in the game, featuring unique encounters against survivors like MrDoomBringer ("TIME'S UP, COMMANDER") and Domin0z ("ARE YOU HAVING FUN YET?").