Xenomorph—also referred to in official game lore as Xetamorphoses—is a playable Trapper and Ambusher anomaly in the asymmetrical Roblox title Eternity, developed by Rampage_Works. Operating with a massive 1,304 HP pool, Xenomorph specializes in territorial denial, ground spikes, map-wide teleportation, and surprise ambushes, while lacking the agile parkour traversal available to survivors.
In game lore, Xenomorph is a shapeshifting entity that took the physical form of survivor Recteg's deceased friend, Az', wearing an elongated yellow avatar with a blue sweater, green scarf, crown, and black inky corruption covered in eyes. During the game's earlier alpha builds, the slot was occupied by the ARG character Geometry_Squared before being redesigned into Xenomorph.
Xenomorph Core Stats and Passive Mechanics
Xenomorph relies heavily on brute force and zoning rather than high-mobility vertical movement. Unlike the 11 survivors who can scale ledges and leap across wall faces, Xenomorph is tethered to standard ground pathing.
| Attribute / Mechanic | Detail / Value | Mechanical Effect |
|---|---|---|
| Class / Role | Trapper / Ambusher (Rushdown elements) | Controls map routes with traps and teleports |
| Health Points | 1,304 HP | Highest base durability among release anomalies |
| Underground (Passive) | Unlisted Traversal Passive | Xenomorph cannot wall hop or ledge grab |
| Unmoving (Passive) | Unlisted Resistance Passive | Significantly reduces incoming knockback |
| Default Chase Music | "HEAR SOMETHING" by AprilOfNet | Plays when Xenomorph initiates a chase |
Because of the Underground passive, Xenomorph cannot scale structures using the game's core wall-hopping and ledge-grabbing mechanics. Survivors can exploit high platforms and ledges across maps like Teapots or Baseplate to break direct line of sight. However, Xenomorph's Unmoving trait limits how far survivors can push or stagger the anomaly when landing defensive abilities.
Xenomorph Moveset and Ability Breakdown
Xenomorph's kit focuses on zoning chokepoints and applying instant pressure across distances. Recent updates replaced the former grab mechanic, Giant's Grasp, with Submerge to provide improved gap-closing capability.
Swing (M1 Primary Attack)
- Cooldown: 2.2 to 3.0 seconds
- Damage: 26 damage per hit (early community playtests noted 28)
- Description: Xenomorph swings forward with its clawed arm. The attack features a large forward hitbox, making it consistent during direct chases when closing down a survivor.
Submerge
- Cooldown: 25 seconds
- Payout: $8 on hitting a survivor
- Description: Xenomorph dives into a created ink puddle and moves rapidly across the ground. Abilities are locked for roughly 10 seconds during the travel, but the state can be canceled early by pressing M1. Resurfacing directly near or on a survivor inflicts 8 damage and applies a movement slow.
- Historical note: Submerge officially replaced the legacy Giant's Grasp ability (Q bind, 28–30s cooldown, 15 damage throw), which was phased out by character creator Aubree due to awkward physics and void-toss glitches.
Spikes
- Cooldown: 33 seconds
- Damage Structure: Deals damage depending on which row hits the survivor:
- Row 1 (Front, 2 spikes): 35 damage
- Row 2 (10 spikes): 24 damage
- Row 3 (15 spikes): 20 damage
- Row 4 (19 spikes): 15 damage
- Description: Xenomorph slams the ground, sending out four sequential rows of spikes in a widening spread. Spikes possess vertical hitboxes capable of hitting survivors stationed on elevated platforms or behind low walls. Spikes have no physical player collision after appearing.
Hollow Puddle / Hollow Fern
- Cooldown: 21 seconds
- Payout: $10
- Description: Deploys a stationary ink growth onto the ground that expands in size over time. Survivors who step into the hazard take damage, suffer a movement slowdown, and are highlighted through walls with an aura reveal. Unlike common player misconceptions, the trap does not require standing still during activation.
Encased Delusion
- Cooldown: 4 seconds (placement) / 30 seconds (reactivation teleport)
- Payout: $5
- Description: Xenomorph deposits a dark puddle at its current location. Activating the ability a second time teleports Xenomorph back to the puddle from anywhere on the map, highlighting all survivors on the map and dealing 10 damage to any player standing on the destination point.
Xenomorph In-Game Strategies and Counterplay
Playing as Xenomorph
- Chokepoint Trap Stacking: Hollow Puddle should be placed at map intersections, narrow doorways, and base drop locations where survivors land from parkour routes. Because it expands, early-round placement ensures maximum area denial during late-round chases.
- Elevation Punishment: If a survivor attempts to loop around elevated ledges where your M1 cannot connect, use Spikes. The hitbox extends upward, punishing survivors who assume high ground makes them completely immune.
- Global Aura Reading: Dropping Encased Delusion at the start of a match allows you to roam freely and immediately teleport back when needed, granting full-map player location outlines to track down hidden players or Last Man Standing (LMS) targets.
Surviving Against Xenomorph
- Exploit Parkour Restrictions: Xenomorph cannot perform wall hops or climb edges. Chaining wall jumps into high ledge grabs quickly creates safe distance to regenerate stamina or recharge defensive items.
- Ranged Sniping: Dominoes (Domin0z / Sniperz) serves as a direct matchup counter. Because Xenomorph has the largest physical character model in the game, landing sniper shots from long distances is easy, forcing stuns that interrupt chases.
- Parry and Defensive Timing: Melee defensive moves—such as Doombringer's parry/Banhammer, Sleepless's Roundhouse Kick, and Recteg's Charge—can interrupt Xenomorph's attack animations. Be aware that Doombringers can parry incoming Spikes if timed correctly.
Complete Xenomorph Skin List and Pricing
Players can customize Xenomorph with cosmetic skins purchased using in-game cash earned from matches, via gamepasses, or through specific achievements. Several skins include dedicated chase soundtracks and unique Last Man Standing themes.
| Skin Name | Cost / Unlock Requirement | Creator / Origin Notes | Chase Theme |
|---|---|---|---|
| Hpromonex | $400 | Inverted color variant wearing a cyan hat | "???" by idk |
| [REDACTED] | $600 (formerly $475) | Monochromatic grayscale disguise model | "REDACTED.3" by GravGrab |
| Crystallized_Z | $615 | Crystal growths and particle back trails | Standard / Variant specific |
| Baseplate | $650 | Themed after classic Roblox baseplates | Standard |
| Lunar Eclipse | $650 | Moonlit dark aesthetic | Standard |
| MainForm | $650 (formerly $450) | Canonical third design, pitch black form | "ALWAYS" by AprilOfNet |
| Thorn | $700 | Plant-themed growth design | Standard |
| ROOM | $700 | Based on antagonist from _Boisvert series | "INCISIONS OF ISOLATION" |
| Scarecrow | $707 | Manor monster aesthetic | Scrapped / Standard |
| ANTICHEAT | $750 | Based on Expunged (Vs. Dave and Bambi) | "I win, you...no nevermind" |
| Joeseph | $750 | Custom clothing model | Standard |
| Xeno666 | $750 | Creepypasta Username:666 reference | "DEVIL'S DISEASE" by GravGrab |
| Viriated Boxwood | $765 | Rotting plant and wood structure | "DECAYING OVERTIME" |
| INSANITY | $801 | Redesigned horror theme | Standard |
| Bloom | $825 (formerly $600) | Flower-parasite host aesthetic | "PROJECT REFLECT" by GravGrab |
| The Diseased | $825 (formerly $550) | Dark reddish distorted Robloxian model | "D i s e a s e d." by 09o |
| Moonlit Sentinel | $850 | Knight-sentinel aesthetic | "MoonLit Sentinal" by GravGrab |
| Urbanbloom | $875 (formerly $550) | Includes custom voice lines on ability usage | "Plant Of Ash" by netofapril |
| Ludwig | $900 (formerly $500) | Character based on Aubree & Recteg project | "CREATURE FOR I AM" |
| Underalias_B | Badge Unlock | Virusmare myth game crossover | "GIFT4U!" by Virusmare |
| King of Madness | VIP Gamepass (800 Robux) | Features custom chase audio | "lesbian" by Virusmare |
| THE ONLY SON | Beat Persevere :) | Story/Event crossover unlock | "SIBLINGS" by Virusmare |
| Present Day | 250 Kills as Xenomorph | Prestige reward, confirmed "Super Canon" | Unique kill animation |
Frequently Asked Questions
What happened to Giant's Grasp on Xenomorph?
Giant's Grasp was removed and replaced by the Submerge ability in official updates. The character's original creator, Aubree, found the grab mechanic problematic due to buggy collision interactions and survivors being tossed out of bounds into the void.
Does Xenomorph have custom Last Man Standing themes?
Yes. Xenomorph features the highest number of custom LMS themes in Eternity. Its core LMS theme when facing the survivor Recteg is "FEEL NOTHING [V2]" (previously versions of "BEEN HERE" by GravGrab). Specific skins like Bloom and Ludwig trigger unique tracks such as "BLOOMING REFLECTION" and "WILD LOBOTOMITE RAMPAGE".
Can Xenomorph climb walls or wall hop in Eternity?
No. Xenomorph has an unlisted passive trait labeled Underground by the community, which disables both wall hopping and ledge grabbing. Xenomorph must rely on ground staircases, ramps, and teleportation via Encased Delusion to reach different map elevations.











