The Impersonator is an Anomaly variant for User 2006 in the fast-paced asymmetrical parkour game [Blue Broadcasts] ETERNITY [BETA], developed by Rampage_Works on Roblox. Originally available in the shop as an Anomaly skin for $425, Impersonator was transitioned into a standalone Anomaly variant with his own active ability kit, custom chase music, and passive mechanics.
Impersonator Overview and Visual Design
Impersonator originates from creator Juzt18's earlier Roblox game Bloxxed. His original shop description simply stated that he was out to impersonate the survivors, and his earlier skin version featured the custom chase theme "RUN FOR YOUR SKIN!" composed by virusmare.
Visually, Impersonator features:
- A green torso marked with blood and claw scratches
- Pitch-black legs, horns, and sharp claws
- Pastel-colored arms and head
- A facial texture taken from the widely recognized "Ahenobarbus Henocied" image
In game builds starting around Beta 3, Impersonator features distinct animations, a loud chase theme, and a low-health "dire" chase track that kicks in when combatants drop low on HP.
Impersonator Moveset and Stats
Impersonator combines mobility, vision manipulation, and stealth. His kit shares mechanical similarities with User 2006's base options while modifying certain naming conventions and cooldowns.
| Ability / Move | Keybind | Cooldown | Damage / Value | Mechanical Effect |
|---|---|---|---|---|
| Lifesteal (Passive) | N/A | None | Heals 160 HP | Impersonator restores 160 HP immediately upon securing a survivor kill. (Community-named reference) |
| Slash | M1 | 1.0s | 20.6 total (16.6 + 4 tick) | Standard claw swing dealing 16.6 instant damage, followed by 2 damage applied twice over time. Identical to base User 2006 M1. |
| Skin Rush | Q | 20.0s | 35 damage | Charges for 1 second before dashing forward. Deals 35 damage and stops upon impact. Missing completely causes Impersonator to ragdoll and self-stun. |
| Shriek | E | 20.0s | None | Emits a loud scream across the map that reveals survivor positions and slows down everyone. |
| Disappear | R | 25.0s | None | Turns Impersonator invisible. Disables all skill keys except M1; using M1 immediately cancels invisibility. Locked for the first 30 seconds of a round. |
Mechanical Nuances Observed in Matches
- Engaging with Disappear: Because Disappear has a 30-second lockout when the match begins, Impersonator cannot use invisibility during initial spawns. Once available, initiating an M1 slash will instantly strip the stealth effect.
- Punishment on Skin Rush: Skin Rush functions as Impersonator's equivalent to User 2006's "Overdrive". Landing the hit guarantees 35 damage and cancels momentum, but whiffing leaves the Anomaly completely vulnerable in a ragdoll state.
- Sustaining via Eliminations: The passive heal of 160 HP per kill provides direct recovery during multi-survivor rounds, compensating for chip damage sustained in chases across large maps.
Unlocking Badges with Impersonator
Because Impersonator has access to standard M1 claw strikes, players frequently use him during normal rounds as well as specific achievement runs. In community match playtests during Beta 3, players noted using Impersonator to complete the game's M1 Warrior badge challenge.
According to official game records, obtaining the M1 Warrior badge requires winning a round as a Killer without using any abilities other than your M1 basic attack in a lobby that contains at least 5 survivors. Completing this badge unlocks the KillerKyle skin for User 2006.
Frequently Asked Questions
Is Impersonator a skin or an Anomaly variant?
Impersonator was previously an Anomaly skin for User 2006 priced at $425 in the shop. In later versions of Eternity, he was restructured into a dedicated variant for User 2006 with a distinct moveset.
What happens if you miss Skin Rush?
Failing to hit a survivor with Skin Rush causes Impersonator to ragdoll, leaving him unable to move for a short duration.
Can Impersonator use abilities while invisible?
No. Activating Disappear locks all abilities except the M1 attack. Pressing M1 forces Impersonator out of invisibility.
Does Impersonator have a start-of-round cooldown?
Yes. His Disappear (R) ability cannot be activated immediately upon spawning and remains locked for the first 30 seconds of the round.











