In the Roblox asymmetrical survival game ETERNITY by Rampage_Works, survivors must work together against an anomaly using environmental parkour, defensive counter-attacks, and support utilities. The playable survivor cast is divided into specialized roles such as Sentinels, Generalists, and Zoners, each equipped with distinct cooldowns and survival traits.

Success in matches requires mastering stamina-based movement mechanics like ledge grabs and wall hops while avoiding map hazards such as lethal void drops and corrosive water.

Eternity Survivor Core Stats and Archetypes

According to official developer data and community documentation, base characters are free to play, while variants and cosmetics alter playstyles or visual appearances. The table below outlines the primary survivors documented in the game:

SurvivorClass ArchetypeBase HealthPrimary Role & Utilities
MrDoomBringerSentinel / Ranged120 HPMelee stuns, parry invulnerability, and rocket artillery
AxiomGeneralist85 HPPortable healing medkits, aerial gliding, and knockback swings
RectegSupport / HealerStandardArea-of-effect speed boosts, deployable healing torches, and counter-charge
Domin0zSentinel / RangedStandardLong-range sniper rifle stuns and Night Vision Goggle (NVG) player tracking
EverythingFrozeSentinel / ZonerStandardDeployable barricade walls, wall upgrades, and delayed explosive studs
Teddy BloxpinSupport / SurvivalStandardDamage resistance pillow throws, Bloxy Cola speed, and drop kick stuns

In-Depth Survivor Movesets and Strategies

MrDoomBringer (Sentinel / Ranged)

MrDoomBringer is designed around aggressive engagements and anomaly stalling. He has 120 base health, a walkspeed of 7 (9.1 in chase), and a runspeed of 30 (39 in chase).

  1. Ban Hammer (Q / 34s Cooldown): Swings forward after a 0.66-second windup, stunning the anomaly for 2.5 seconds on contact.
  2. Parry (E / 22s Cooldown): Enters a brief defensive stance. If struck during the parry window, MrDoomBringer gains temporary invincibility and a speed boost. Wiki testing notes confirm this can deflect dash attacks and Xenomorph spikes, but it cannot block Corebound's Rusty Charge or Vone's Trojan move.
  3. Rocket Launcher (R / 2s Cooldown): Enters a stationary firing stance. While active, clicking M1 fires a gravity-affected rocket toward the cursor that stuns anomalies on impact and can destroy environmental teapots. Firing applies self-knockback.
  4. Reload (T / 28s Cooldown): Locks MrDoomBringer in place to reload one rocket charge. Players can activate Parry while reloading if an anomaly sneaks up on them.

Axiom (Generalist)

Axiom is an agile yet fragile survivor with 85 base health and an expanded stamina pool of 125. He functions best when playing from elevated vantage points.

  1. Medkit Place (Q / 35s Cooldown): Axiom deploys a portable medkit that can be collected up to two times before despawning. The medkit restores health over time, but receiving any damage immediately cancels the healing effect.
  2. Glide (E / 37s Cooldown): Activates a personal glide lasting roughly 9 seconds, boosting horizontal movement speed and drastically reducing fall rate. Taking damage or triggering fall damage cancels the glide instantly.
  3. Boost Swing (R / 27s Cooldown): Rushes forward and swings a board. Hitting a survivor grants them a movement speed boost, while hitting an anomaly inflicts substantial knockback without applying a stun. In Last Man Standing (LMS), landing the swing grants Axiom the speed boost directly.

Recteg (Support / Healer)

Recteg serves as a primary field medic and defensive counter-initiator.

  1. Flash Lantern (Q / 36s Cooldown): Triggers a flash from his lantern, granting an area-of-effect speed boost to Recteg and any nearby teammates.
  2. Healing Torch (E / 27s Cooldown): Plants a stationary torch that heals survivors over time within its radius. Up to two torches can be placed on the field simultaneously. While torch stacking was possible in early playtests, developer patches removed stacking benefits in the Beta release.
  3. Charge (R / 30s Cooldown): Dashes directly forward into an anomaly, igniting them with burn damage and inflicting the Helpless status to temporarily disable their abilities. This move can bypass and counter rush attacks like User 2006's Overdrive.
  4. Pick Up (T / 4s Cooldown): Allows Recteg to pick up and reposition his own active torches.

Domin0z, EverythingFroze, and Teddy Bloxpin

  • Domin0z: Replaced the early Alpha character Sniperz. He carries a sniper rifle that can stun anomalies from over 200 studs away when fired at a matching elevation level. His NVG goggles function like an outline ESP device that reveals anomalies and teammates across the map, operating on a rechargeable battery meter.
  • EverythingFroze: Replaced JJFox97 and Rochas313. His kit focuses on creating defensive choke points. He builds modular walls with a 10-second cooldown that block survivor and killer pathing. He can use an Upgrade ability (60s cooldown) to increase wall durability up to 3–4 hits, or plant a Sticky Stud on the anomaly that detonates after a few seconds into a stun.
  • Teddy Bloxpin: Focuses on mid-chase survival and damage mitigation. He can consume a Bloxy Cola for a rapid sprint boost, deliver a Drop Kick to stun the killer, and throw a pillow. Survivors who pick up the pillow receive temporary damage resistance; Teddy cannot pick up his own pillow unless the round enters Last Man Standing.

Survivor Variants

Variants provide alternative kits and modified playstyles for base survivors.

King Bloxxer (MrDoomBringer Variant)

King Bloxxer shifts MrDoomBringer's brawler kit into a Sentinel/Trapper hybrid:

  1. Sword Fight (24s Cooldown): Attacks with a melee blade swing, delivering a 3.4-second stun to the anomaly. King Bloxxer loses access to Parry with this kit.
  2. Place Killbot (20s Cooldown): Drops a single automated Killbot trap. When an anomaly steps into proximity, it ticks for 1 to 2 seconds before detonating in an area stun. If an allied EverythingFroze is present, they can upgrade King Bloxxer's Killbot.
  3. Crossbow (2s Cooldown): Fires an arrow projectile with a smaller hitbox and no splash damage compared to the Rocket Launcher, but it rewards a longer stun duration.
  4. Load Arrow (18s Cooldown): Reloads ammunition significantly faster than MrDoomBringer's standard reload.

Additional Confirmed Variants

The Beta build includes several additional variants documented on the official roster:

  • Domin0z Variants: Torchwood, Francesca, Hyperlaser, and LittlePanFan64. Francesca features a rapid backward dash into a forward lunge, paired with an offensive grenade.
  • Recteg Variants: DeivyDoesTutorials33 (returning as a variant after permissions were reorganized post-Alpha) and SYMM3TRYY.
  • EverythingFroze Variants: Subtr4ctedXD.
  • Sleepless Variants: Rodent.

Universal Movement and Parkour Mechanics

Eternity emphasizes fast vertical movement to avoid anomalies. Every survivor has access to core parkour techniques:

  1. Ledge Grabbing: Looking toward a ledge while jumping allows survivors to grab the edge and pull themselves up. This is essential for recovering from miscalculated platform jumps.
  2. Wall Hopping: Sprinting toward a flat wall and jumping consecutively allows characters to bounce outward and gain distance. Holding directional inputs (A or D) alters the rebound trajectory and momentum.
  3. Void and Fall Hazards: Falling from extreme heights inflicts lethal fall damage. Slipping into the void drains roughly 55% of a survivor's maximum health pool, disables active abilities, and respawns the player while pinging their exact location to the anomaly.

Frequently Asked Questions

Which survivors can heal teammates in Eternity?

Axiom and Recteg provide dedicated team healing. Axiom throws deployable medkits that heal two charges over time (interrupted if the player takes damage), while Recteg places up to two stationary Healing Torches that heal all allies standing within their aura.

Do all survivors have access to Parry?

No. The standard Parry ability belongs specifically to MrDoomBringer. Variants like King Bloxxer replace the parry mechanic with trap utilities such as the Place Killbot move.

Can survivors pick up their own utility items?

Rules vary by character. Axiom can collect his own dropped medkits to heal himself, and Recteg can pick up his own torches to relocate them. In contrast, Teddy Bloxpin cannot pick up his damage-resistance pillow during normal team play, gaining the ability to use it on himself only when entering Last Man Standing.

Are new survivor characters free to unlock?

According to player beta testing data, all base survivor characters and anomalies are free to select. In-game currency or purchases apply to character skins, variants, and gamepasses like VIP rather than base gameplay unlocks.