Eternity Roblox LMS themes are dedicated musical tracks that trigger in Rampage_Works' asymmetrical survival game ETERNITY when only one survivor remains alive against the killer Anomaly. These duel themes replace normal map ambience and chase music, creating high-intensity climaxes for the final showdown. Depending on the active killer, survivor, and equipped skins, the game dynamically shifts between standard survival music and unique character-versus-character tracks.

In early builds and Alpha observations, the default LMS sequence runs for 2 minutes and 15 seconds, while certain character-specific duel themes featured shorter timers of 1 minute and 30 seconds. In addition, Last Man Standing reveals surviving players to the killer via global highlighting, raising the stakes of the final escape effort.

Universal and Game Mode LMS Themes

When a match reaches the final survivor without a specific matchup override, ETERNITY pulls from its core Last Man Standing tracklist. Specific game modes, such as Double Trouble, feature dedicated compositions designed for two Anomalies hunting the final player.

Track NameIn-Game ConditionComposer(s)
Returnal [V2]Default Last Man Standing (One survivor remaining)Virusmare, AprilOfNet
Eternal but twoDouble Trouble mode (One survivor remaining against two Anomalies)Emikore
FEEL NOTHING [V2]Base matchup: Recteg vs. XenomorphGravGrab

The default theme has undergone multiple iterations throughout development. Earlier versions like Returnal [V1] and the ETERNAL series were phased out or updated as development transitioned from Alpha into Beta.

Skin- and Matchup-Specific LMS Themes

ETERNITY features dynamic musical matchups where specific cosmetic skins or lore encounters trigger dedicated duel compositions. Many of these tracks draw from external webseries and ARGs, such as UnderAlias_ or community collaborations.

Track NameMatchup / Trigger ConditionComposer(s)
WILD LOBOTOMITE RAMPAGEFrank Recteg vs. Ludwig XenomorphEVILJOHN4
BLOOMING REFLECTIONIshii vs. Bloom XenomorphGravGrab
SELFISH [V2]UnderAlias_0 Recteg vs. any UnderAlias_ killer skinVirusmare
REUNION [V2]Alice MrDoomBringer vs. False Angel User 2006Virusmare, GradualComposer
TOYHEARTED [V2]Alice MrDoomBringer vs. The Darkhearted User 2006Virusmare
ACROPHOBIAUnderAlias_Rise Sleepless vs. Mockery Rkewl User 2006JustSomeSkeleman
TIME'S UP, COMMANDER [GravGrab version]King Bloxxer MrDoomBringer vs. Impersonator User 2006GravGrab
FLOWERS & TORCHWOOD LMSTorchwood Domin0z vs. Flowers FrostVeilGravGrab
only childTriggered when Allzie Domin0z is the last survivor standingVirusmare
Battle On, Cats!Triggered when any skin from The Battle Cats is in LMSWiš'adel
Unnamed Cybertized TrackThe Girl Sleepless vs. Dr:Retro User 2006Existing records do not confirm
Unnamed Cybertized TrackVIRTUAL MrDoomBringer vs. LOST_VIRTUAL User 2006Existing records do not confirm

Certain individual skin pages note additional unique duels. For instance, the Xenomorph skin CRYSTALIZED (Z) features an LMS duel against Vesuvi (an EverythingFroze variant), while User 2006's The1364Beast skin was tied to an LMS track against FACEFREAZE EverythingFroze. Additionally, wiki records note that the JEN skin for User 2006 carries a custom global LMS theme that can override specific encounter music.

Upcoming and Scrapped LMS Themes

Development adjustments, asset overhauls, and the withdrawal of character permissions have resulted in several LMS compositions being reworked, rescheduled, or scrapped entirely.

Upcoming Themes in Development

  • Default LMS V2: Teased in Eternity News devlogs as an upcoming replacement or refresh of the default solo survivor music.
  • Unnamed VIP LMS: Composed by JustSomeSkeleman and AprilOfNet, designed to trigger when any skin from the VIP gamepass enters LMS.
  • Unnamed Axiom vs. Vone LMS: Composed by JustSomeSkeleman for the Axiom and Vone encounter.
  • THE CORE DRAWS NEAR: Composed by GravGrab for an unconfirmed Vone killer skin and survivor pairing.

Scrapped and Removed Soundtracks

  • Been here (V1 through V5): Composed by GravGrab. Versions 1 through 3 originally served the DeivyDoesTutorials33 versus Geometry_Squared encounter before being updated; Versions 4 and 5 were assigned to Recteg versus Xenomorph before transitioning into FEEL NOTHING.
  • USER v. BUILDER LMS: Composed by GravGrab. Removed after the DecodedCollective team temporarily revoked character permissions.
  • User Vs. SunnyS LMS: Composed by baileyy. Removed per the composer's request.
  • STUBBORN CHILD: Composed by Virusmare and GradualComposer for AnonUser versus Sn1prz4ME (used during Domin0z and User 2006 creator playtests) prior to permission withdrawals.
  • BE MY LAST VICTIM, HELPLESS GOOD [Eternity remix]: Composed by NASAKI for Survive The Agonizing Bad crossover skins; scrapped after collaboration permissions ended.
  • ETERNAL [V3] & [V4]: Composed by cognise; removed and reworked following the composer's departure from the team.
  • FOREVER ALONE: Composed by Virusmare for FACEFREAZE EverythingFroze versus The1364Beast User 2006; removed after remaining unreleased for an extended period.

Last Man Standing Mechanics and In-Game Badges

Reaching the Last Man Standing phase in ETERNITY alters core gameplay rules and provides access to several platform badges:

  1. Player Tracking: The killer gains visual highlight markers to assist in finding the final survivor across the game's expansive stud maps.
  2. Match Timer: Depending on whether a standard or character-versus-character LMS theme plays, the remaining countdown limits the killer's window to down the survivor before an automatic survivor win occurs.
  3. Badge Progression: Surviving or triggering LMS links to specific achievements recorded on the game page:
    • The last of us: Earned by winning an LMS round as a survivor.
    • [DOUBLE THE LOSS]: Awarded for winning Last Man Standing as a survivor during a Double Trouble match.
    • [OUTLAST]: Awarded for winning a One Bounce LMS match as a survivor.
    • "Play time is over.": Awarded for entering LMS as Unreliable while using the Soulless skin.

Frequently Asked Questions

What determines which LMS theme plays in Eternity?

The game checks the current match setup in a priority hierarchy. If a specific survivor skin and killer skin share an encounter theme (such as Alice MrDoomBringer and False Angel User 2006), their dedicated duel soundtrack plays. In special game modes, mode-specific music like Eternal but two takes precedence. If no unique pairing exists, the match defaults to Returnal [V2].

Why were themes like Been Here and USER v. BUILDER removed?

Several Alpha-era tracks were removed or updated due to development overhauls, staff departures, or the removal of external permissions. For example, USER v. BUILDER LMS was pulled when permissions for the DecodedCollective ARG characters were retracted, while Been here went through five iterations by composer GravGrab before evolving into FEEL NOTHING.

Does Last Man Standing change survivor abilities?

Player documentation notes that specific survivors received balance adjustments during LMS in earlier versions, such as Deivy receiving reduced ability cooldowns when left alone. Current public patch documentation does not provide an exhaustive numerical list for all characters in the Beta, but official gameplay tips recommend checking the in-game lobby rules board for active movement mechanics and ledge-grabbing adjustments.