MrDoomBringer is a Sentinel-class survivor in Eternity, the fast-paced asymmetrical Roblox survival game developed by Rampage_Works. Designed for aggressive front-line play, his entire moveset centers around disabling the anomaly with multi-tier stuns, absorbing attacks with invincibility frames, and peeling for teammates from mid-range.
Whether you are engaging the killer head-on or covering allies during tight chases across the Teapot map, mastering Doombringer requires managing tight self-root windows and weapon recoil.
MrDoomBringer Overview and Base Stats
In the game lore, Doombringer was an active commander and detective for Roblox's Task Force whose final mission involved tracking down User 2006 alongside Domin0z. He is based on former Roblox forum moderator and admin Cliff Chapman. Prior to the game's overhaul, the character was known as TehEpicBuilder84 from the DecodedCollective ARG.
When facing User 2006 in a Last Man Standing (LMS) showdown, his custom encounter theme is TIME'S UP, COMMANDER by Emikore.
| Stat | Value | Notes |
|---|---|---|
| Class | Sentinel | Aggressive distractor and stunner |
| Base Health | 120 HP | Standard Sentinel health pool |
| Walkspeed | 7 (9.1 in chase) | Increases automatically while actively pursued |
| Runspeed | 30 (39 in chase) | Boosted during chase sequences |
| Default Weapon | Ban Hammer & Rocket Launcher | Melee stun and long-range projectile options |
MrDoomBringer Abilities and Moveset
Doombringer carries a distinct hybrid kit that combines close-quarters defense with manual heavy artillery. Because several of his actions immobilize your avatar, executing them safely demands strict situational awareness.
Ban Hammer (Q)
- Cooldown: 34 seconds
- Cash Awarded: $8
- Mechanic: Doombringer swings his hammer forward after a 0.66-second windup, stunning the anomaly for 2.5 seconds on a successful hit (observed up to 3 seconds in community testing).
The swing features an audible telegraph that skilled anomaly players can dodge, though the massive hitboxes of larger killers like Xenomorph make them reliable targets. The attack has no recovery endlag, allowing you to wallhop immediately if you fail to connect.
Parry (E)
- Cooldown: 22 seconds
- Cash Awarded: $15
- Mechanic: Enters a brief parrying stance. If the anomaly strikes you during this active window, you take zero damage and receive a speed boost alongside temporary invincibility.
Parrying completely shuts down incoming M1 strikes, rushdown dashes, and even Xenomorph spikes. However, missing a parry stops you completely in place and guarantees a free hit for the anomaly. Community documentation notes that Parry does not defend against Corebound's Rusty Charge or Vone's Trojan ability.
Rocket Launcher (R) and Fire (M1)
- Launcher Cooldown: 2 seconds (0.6 seconds in earlier revisions)
- Fire Cooldown: 2 seconds
- Cash Awarded: $8 upon landing Fire ($0 for deploying)
- Capacity: 2 rockets max by default
Activating the Rocket Launcher locks Doombringer in place and enters firing mode. You aim using your mouse cursor, though the projectile is subject to gravitational drop over long distances. Hitting the anomaly inflicts a stun. Rockets can also target and detonate teapots on the map, though doing so results in a reduced stun duration.
Keep in mind that firing generates self-knockback. Never fire your rocket with your back turned toward map borders, water hazards, or open drops, as the kickback can launch you straight into the void. Additionally, aiming has a 1-second delay before firing is permitted, preventing instant snap-shots.
Reload (T)
- Cooldown: 28 seconds
- Cash Awarded: $0
- Mechanic: Replenishes rocket ammunition back to maximum reserves.
Reloading roots Doombringer to the ground until the animation completes. While all offensive skills are locked during this animation, you can still trigger Parry. If an anomaly attempts to punish your reload, you can immediately cast Parry to counter their attack and escape.
King Bloxxer Variant Differences
King Bloxxer is an alternate Sentinel/Trapper variant for MrDoomBringer originating from Juzt's game Bloxxed. King Bloxxer alters Doombringer's defensive safety nets into area-denial traps.
| Feature | Standard MrDoomBringer | King Bloxxer Variant |
|---|---|---|
| Primary Melee | Ban Hammer (34s CD, 2.5s stun) | Sword Fight (24s CD, 3.4s stun) |
| Secondary Skill | Parry (Invincibility & speed boost) | Place Killbot (20s CD trap, 1 max) |
| Ranged Weapon | Rocket Launcher (AoE explosion) | Crossbow (Smaller hitbox, longer stun, -1 ammo) |
| Reload Time | 28 seconds (Can Parry during reload) | Load Arrow: 18 seconds (Significantly faster) |
| Playstyle Focus | Aggressive dueling & peeling | Trapping choke points & fast skirmishes |
Variant Mechanics to Note
- Killbot Placements: King Bloxxer drops a Killbot trap that ticks for 1 to 2 seconds before detonating on nearby anomalies. Placing a second Killbot automatically detonates the first one. Teammates playing EverythingFroze can upgrade your deployed Killbot; avoid replacing it if an ally has enhanced it.
- Lack of Parry: King Bloxxer trades away Parry entirely. You cannot face-tank incoming lunges or dash attacks, making distance discipline essential.
- Crossbow Precision: The Crossbow trades splash radius for an extended stun duration. Because the projectile hitbox is significantly smaller than the standard rocket, it is best reserved for stationary targets or oversized killers.
Strategic Tips for Playing Doombringer
Coordinate Teammate Interactions
Rockets fired by Doombringer interact directly with other survivor mechanics. Allies running roundhouse kicks (such as Sleepless or characters unlocking the Catch! badge criteria) can physically kick your active rockets to auto-home them toward nearby anomalies. When playing with support teammates like Recteg, stay within proximity of placed healing torches to recover health lost while stalling the killer.
Protect Your Reload Windows
Because Doombringer stops dead in his tracks to reload, retreat behind safe geometry or elevated platforms before tapping your reload key. If the anomaly surprises you mid-reload, do not panic: use Parry to deflect their strike, trigger your invincibility shield, and use the granted speed boost to break line of sight.
Manage Map Edges and Ledge Grabs
The primary map hazard in Eternity is the surrounding void and lethal water. Doombringer lacks high-speed mobility skills outside of a successful parry proc. Rely on baseline movement mechanics—such as sprint-jumping into walls to initiate wallhops or aiming at ledges to grab edges—to navigate vertical spaces safely without triggering fatal fall damage or firing yourself off cliffs.
Frequently Asked Questions
Can MrDoomBringer parry while reloading his rocket launcher?
Yes. Unlike most character animations in Eternity, Doombringer's reload does not lock out his Parry ability. If the killer approaches while you are reloading, activating Parry will still counter the incoming attack and grant speed and invulnerability.
Does MrDoomBringer take self-damage from his rocket launcher?
Rockets do not deal direct health damage to Doombringer, but they inflict substantial self-knockback. Firing near edges can blast you into the void, which deals fatal damage or chunks your health bar depending on map layout.
How do you unlock the Catch! badge in Eternity?
The Catch! badge is earned by kicking a Doombringer rocket while playing as Freddy Fazbear, utilizing melee kick interactions to redirect the projectile.
What is the difference between Doombringer's rocket and King Bloxxer's crossbow?
King Bloxxer's Crossbow carries one less projectile in reserve and has no area-of-effect splash damage compared to Doombringer's Rocket Launcher. However, the Crossbow reloads ten seconds faster and inflicts a longer stun duration when shots connect.













