ETERNITY on Roblox, developed by Rampage_Works under creator Juzt18, is a fast-paced asymmetrical chase game built around parkour movement and massive map layouts. Surviving rounds against Anomalies requires navigating multi-tiered vertical structures, dodging lethal environmental hazards, and utilizing map-specific props. Official community documentation confirms that the game features 5 active maps, each introducing distinct mobility challenges, ambient tracks, and secret collectibles.

Eternity Roblox Maps List

The rotation in Eternity features 5 primary arenas alongside additional environments documented in development soundtracks. Every map dictates chase pacing through verticality, line of sight, and environmental hazards.

Map NameSetting and LayoutUnique Hazard or GimmickAmbient Soundtrack
TeapotsHigh-altitude platforms based on Dodge The Teapots of DoomFatal/high fall damage, ability lock on landing, breakable stun teapotsTea? Tea. (by Virusmare)
Remainder (HQ)Narrow urban complex with enterable and climbable buildingsWater bodies with a draining oxygen gaugeThat's it? That's all of what remains? (by Virusmare)
Ice AgeFrigid landscape featuring small land parcels and water poolsWater zones and scattered torch stationsapotheosis (by AprilOfNet)
BaseplateTiered, open testing ground with vertical rampsTrampoline pads and steep vantage dropsUnnamed Baseplate theme (by Emikore)
VolcanoUnderground cavern and industrial mine shaftLethal lava pitsIncident at the mineshaft located at- (by Virusmare)

Beyond the active five-map rotation, game archives list Greenhouse under upcoming ambience tracks and Deforested Forest as a scrapped crossover map.

Detailed Map Breakdown and Mechanics

Understanding the architecture and interactable elements of each arena is essential for both survivors evading killers and Anomalies securing downs.

Teapots

Teapots is inspired by the classic Roblox game Dodge The Teapots of Doom by Clockwork. It is characterized by extreme vertical scale, floating structures, and narrow walkways.

Key features on Teapots include:

  • Fall Damage Penalty: Dropping from significant heights inflicts substantial fall damage and temporarily locks your abilities. Landing forcefully onto the bottom ground can eliminate a survivor instantly.
  • Anomaly Immunity: Anomalies do not suffer fall damage, allowing killers to drop from extreme heights onto survivors without penalty.
  • Breakable Teapots: Scattered teapots across the map can be broken by survivors to inflict a stun on the chasing Anomaly.
  • Win Progression: Repeatedly escaping on this map advances specific milestone badges: TEAPOT HAVOC! (1 win), TEAPOT? TEAPOT!! (100 wins), INSANE. (500 wins), and WHY.png (1,000 wins).

Remainder (HQ)

Remainder, also referred to by players as HQ or Reminders, is based on a map of the same name from an earlier project by lead developer Juzt18. It features a lengthy, narrow footprint filled with multi-level buildings that survivors can enter, scale, and vault across.

Key features on Remainder include:

  • Oxygen Drowning Hazard: Unlike early alpha versions where falling into liquids instantly removed players, Remainder features an active oxygen mechanic. When submerged in the water, an oxygen meter depletes; reaching zero causes continuous drowning damage until you climb out.
  • Anomaly Scale Bypass: The drowning mechanic does not hinder large Anomalies like Xenomorph, whose hitbox and physical scale keep them from being impacted by the water depth.
  • Interior Chokepoints: Indoor corridors provide breaking points for line-of-sight, though cramped rooms make evading dash abilities and area-of-effect strikes tighter.

Ice Age, Baseplate, and Volcano

  • Ice Age: A frost-themed arena incorporating icy surfaces, torch fixtures, and disconnected land islands surrounded by freezing water.
  • Baseplate: A tiered arena structured around open platforms, high ramps, and launch pads. It emphasizes long-distance sightlines, making it a common proving ground for ranged abilities like Domin0z snipes.
  • Volcano: A hazardous cavern environment built around a mineshaft layout. Stepping or dropping directly into the open lava pools results in instant death, triggering the official "Superhot" badge.

Core Map Hazards and Survival Navigation

Every arena in Eternity demands mastery of the native parkour engine to navigate around hazards and evade Anomalies.

  • Ledge Grabbing and Wall Hopping: Display signs in the game lobby outline ledge climbing and wall mechanics. Grabbing ledges allows players to scale multi-story structures or recover from mistimed jumps over drop-offs.
  • Fall Damage Management: Survivors must carefully calculate drops between platforms. While most survivors take heavy damage from vertical leaps, specific characters like SunnyS possess passive fall damage resistance, taking only 40% of normal impact damage.
  • The Void: Misjudging map boundaries or tumbling off exterior platform edges eliminates the player to the void, rewarding the "Fallen one" badge.

Nevermore Skull Locations Across Maps

Players can unlock the exclusive Never More User 2006 skin variant and the corresponding "Never More" badge by discovering three hidden skulls scattered across three separate maps. This scavenger hunt must be completed in public servers, as skulls do not spawn in private servers.

To collect all three skulls:

  1. Teapots: Spawn into Teapots and head toward the torch sector. Locate the first skull resting directly on top of a torch. Interacting with it triggers an audio cue and updates your screen counter to 1/3.
  2. Ice Age: Enter Ice Age and locate the section containing two small land islands surrounded by water. Inspect the area immediately behind the nearby torch holder to find the second skull, updating the counter to 2/3.
  3. Remainder (HQ): On Remainder/HQ, locate the zone featuring a fallen ladder and cube-shaped structure. Crawl underneath this fallen frame to claim the final skull. Once collected, the "Never More" badge and skin will unlock.

Eternity Roblox Maps FAQ

How many maps are currently playable in Eternity?

Do Anomalies take fall damage on Teapots?

No. Official game mechanics specify that Anomalies do not take fall damage, whereas survivors suffer damage and ability locks from high falls.

How do water hazards work in Eternity?

In the Remainder map, water features an oxygen gauge that inflicts drowning damage once depleted. In other map variations or boundary drops, water and liquid pits may act as instant respawn teleporters, hazards, or fatal voids.

Can you collect the Nevermore map skulls in private servers?

No. Skull spawns for the Nevermore skin badge only appear and register in public servers.