Eternity Roblox Unreliable is an Anomaly variant of User 2006 in the fast-paced asymmetrical survival game ETERNITY, developed on Roblox by Rampage_Works. In this 1v11 survival title, while regular Anomalies hunt down survivors across parkour-heavy arenas, Unreliable brings a distinct soul-harvesting mechanic that scales offensive power and unlocks a temporary invincibility transformation.

Unlike standard rushdown variants, Unreliable accumulates survivor souls with every offensive action, boosting damage output and setting up high-pressure teleport ambushes across the map.

Unreliable Overview and Appearance

Unreliable is classified as a variant of the rushdown Anomaly User 2006. In-game, Unreliable takes on the appearance of the player's personal Roblox avatar with notable corruptions across various body parts. One of the character's eyes features a signature bright sparkle, which also visually ties into the hazardous residue left behind by its area denial ability.

Through its passive ability, Soul Cage, Unreliable collects fractions of survivor souls via basic attacks, dashes, and poison traps. These collected souls act as a damage multiplier and double as the activation fuel for its ultimate state, Soulless.

Complete Unreliable Moveset Breakdown

Every ability in Unreliable's kit either inflicts damage, harvests souls, or repositions the Anomaly directly onto survivors.

AbilityKeybindCooldownSoul GainPrimary Effects
Soul CagePassiveNoneMultiplierStores collected souls to multiply overall damage dealt.
SlashM11.0s+0.15 on killDeals 16.6 direct damage plus two 2-damage ticks (20.6 total).
Taunting RushTBA20s+0.01 on hitDashes forward for 8 seconds, ragdolls target for 1 second, grants IFrames while laughing.
Soul PoisonTBA10s+0.05 on touchDeploys a glitchy puddle dealing 2 damage per second for 10 seconds (non-fatal).
Great GatheringTBA35sNoneTeleports to a random survivor after a delay; highlights target for 5 seconds.
SoullessTBAOnce per round+2.0 on startTriggers stun immunity, passive healing, survivor slowdown; drains 0.05 souls/sec.

Slash (M1)

Slash serves as Unreliable's primary close-range offensive tool on a 1.0-second cooldown. Connecting an arm swing inflicts 16.6 direct damage followed immediately by two extra damage ticks of 2 damage each, resulting in 20.6 total damage per swing. Landing a final blow with Slash rewards Unreliable with 0.15 souls toward the Soul Cage.

Taunting Rush

Activating Taunting Rush sends Unreliable sprinting forward in a dash that lasts up to 8 seconds. Upon making contact with a survivor, Unreliable steals 0.01 of their soul and begins a mocking laugh animation. The struck survivor is ragdolled for 1 full second, while Unreliable gains complete invulnerability frames (IFrames) for the duration of the laugh.

Soul Poison

Soul Poison places a glitchy, sparkling puddle on the ground matching the visual effect on Unreliable's eye. Any survivor who walks across the puddle takes 2 damage over a 10-second period. This poison damage cannot deal fatal damage, but touching the mess immediately grants Unreliable 0.05 souls.

Great Gathering

Great Gathering is Unreliable's global repositioning tool. Upon activation, a star forms at the target destination while Unreliable prepares to teleport directly to a randomly selected survivor. The total channel time required for the teleport scales according to the number of survivors left alive. Once the teleport resolves, the targeted survivor is highlighted for 5 seconds. To prevent immediate round-start ambushes, Great Gathering cannot be activated during the first 45 seconds of a match.

How Soulless Works and the LMS Badge

Soulless is an exclusive, once-per-round emergency transformation that alters Unreliable's combat capabilities during late-game chases or critical health situations.

Activation Requirements

Unreliable cannot activate Soulless at will. To unlock the ability, two strict conditions must be met:

  • Unreliable's health must drop to 50% or lower.
  • The player must have accumulated more than 0.5 souls in the Soul Cage.

Active State Modifiers

Once activated, Soulless grants Unreliable 2 bonus souls instantly. During this mode:

  • Unreliable becomes completely immune to all survivor stuns.
  • A passive healing effect continuously restores health.
  • All survivors across the arena suffer a movement speed reduction.
  • All other offensive and mobility abilities are disabled.
  • The transformation drains 0.05 souls every second and automatically ends the moment the soul count falls back to 0.5.

"Play time is over." Badge

The official game badge "Play time is over." is directly tied to this mechanic. To unlock it, the player controlling Unreliable must enter Last Man Standing (LMS) while actively in the Soulless state. Because LMS triggers as soon as only one survivor remains, timing the transformation during the elimination of the second-to-last survivor is required to earn the achievement.

Survival and Matchup Strategy

Playing As Unreliable

  • Puddle Placement: Place Soul Poison at common ledge-grab spots and wall-hop choke points. Even though the poison is non-fatal, collecting 0.05 souls per trigger steadily fuels your damage multiplier.
  • Timing Great Gathering: Watch the round timer. Great Gathering unlocks at the 45-second mark; using it immediately after the timer threshold lets you catch isolated survivors before they set up defensive loops.
  • Save Soulless for Clustered Stuns or LMS: Because Soulless can only be triggered once per match, do not waste it early if you can secure downs with normal M1 swings and Taunting Rush. Save it for when survivors attempt to chain stuns or when transitioning into the final duel.

Playing Against Unreliable

  • Watch for the Star Marker: When Great Gathering triggers, look for the star graphic on the ground to identify where Unreliable is materializing.
  • Avoid Trap Areas: Steer clear of sparkling glitches on floor surfaces. Taking the 10-second poison dot feeds Unreliable's soul meter and speeds up access to the Soulless phase.
  • Hold Stuns During Soulless: Do not throw defensive abilities or map objects at Unreliable while Soulless is active, as the Anomaly is immune to all stuns throughout the transformation. Focus entirely on stamina management and parkour pathing until the soul drain ends the state.

Frequently Asked Questions

Can Unreliable use Great Gathering immediately when the match starts?

No. Great Gathering has an intentional lockout timer and cannot be used during the first 45 seconds of any round.

Does the Soul Poison puddle kill survivors?

No. The community wiki confirms that the 2 damage per 10 seconds dealt by the Soul Poison puddle is non-fatal.

Can Soulless be used multiple times in one round?

No. Soulless has a strict limitation and can only be activated once per round, provided Unreliable is at or below half health and holds more than 0.5 souls.