Eternity is a fast-paced asymmetrical horror game on Roblox developed by Rampage_Works. Matches place up to eleven survivors against a single executioner, known as an anomaly, in intense chases across hazard-filled maps. Unlike traditional survival experiences, the game heavily prioritizes acrobatic movement, vertical parkour, and direct survivor counterplay.

Mastering core mechanics requires learning ledge grabs, wall jumps, and survivor abilities while avoiding fatal falls. This guide details foundational movement physics, playable survivor kits, anomaly tactics, match modifiers, and secret badge skins confirmed across official releases and verified community tests.

Core Mechanics and Movement Techniques

Mobility dictates whether you survive a chase or get cornered by an anomaly. Eternity features a dedicated stamina meter that governs sprinting and advanced parkour maneuvers, alongside punishing environmental damage rules.

  • Ledge Grabbing: Jump while directly facing an edge or wall top to grab on and hoist your character upward. This prevents falls into open voids and lets you scale structures quickly.
  • Wall Hopping: Approach a wall while sprinting and jump repeatedly against surfaces that cannot be climbed. Doing so launches your character in the direction you are facing, expending stamina. Holding directional inputs (A or D) alters your jump angle, velocity, and distance.
  • Fall Damage and the Void: Dropping from steep elevations inflicts severe fall damage. Falling completely into the outer void drains roughly 55% of your maximum health, temporarily disables your abilities, reveals your position to the anomaly, and respawns you at a designated spawn point.

Managing stamina prevents exhaustion mid-parkour. Depleting your stamina leaves you unable to hop walls or outpace anomalies during a direct chase.

Survivor Classes and Ability Breakdown

Survivors in Eternity are equipped with distinct roles designed to prolong chases, support injured teammates, or disrupt anomalies directly.

SurvivorRoleKey AbilitiesPrimary Playstyle
MrDoomBringerSentinel / StunnerBanhammer, Rocket Launcher, ParryMedium-range suppression and aggressive close-range parrying
RectegSupport / HealerHealing Torches, Lantern Flash, ChargeTeam health recovery, AOE speed boosting, and unstoppable dash attacks
SleeplessSurvivalistDash, Bloxy Cola, Roundhouse KickSolo chase extension, stamina-free distance creation, and vision disruption
AxiomGeneralist / SupportMedkit Place, Glide, Boost SwingDeployable healing pickups, aerial traversal, and heavy melee knockback
Domin0z (Sn1prz4ME)Scout / MarksmanSnipe, Night Vision Goggles (NVG)Long-range elevation stuns and map-wide aura tracking
EverythingFroze (JJFox97)Builder / ControllerWall, Upgrade, Sticky StudConstructing defensive choke points and placing delayed explosive stuns

MrDoomBringer

MrDoomBringer provides heavy crowd control against anomalies. His Banhammer delivers a melee attack that stuns the killer for three seconds. His Rocket Launcher starts with two charges and fires a straight-line projectile that drops over distance; additional rockets require standing still to use the reload ability. Successfully landing a parry grants temporary invincibility frames and a speed boost, allowing you to stall the anomaly effectively.

Recteg

Recteg serves as the team's primary healer. Placing a Torch creates an area of effect that restores health to nearby survivors over time. Recteg can maintain up to two torches simultaneously, and their healing output stacks when placed near one another. Lantern Flash grants an immediate speed boost through walls to all nearby allies. His Charge ability launches him forward with full invulnerability, setting the killer ablaze with damage over time and inflicting the Helpless status.

Sleepless

Sleepless excels at keeping anomalies distracted. Her Dash propels her forward on a 12-second cooldown without consuming stamina, making it ideal for clearing sudden gaps. Drinking Bloxy Cola on a 24-second cooldown grants a temporary sprint speed boost. Her Roundhouse Kick blinds the anomaly by blacking out their screen for a brief period; while it does not apply a full stun, it disrupts vision and can launch environmental objects like teapots and MrDoomBringer's fired rockets toward the killer.

Axiom

Axiom operates with 85 base health and 125 stamina. His Medkit Place drops a health kit that restores health over time to whoever walks over it; each kit can be collected twice before expiring, though taking damage cancels the healing effect immediately. Glide allows Axiom to float through the air for up to nine seconds while gaining increased movement speed. Boost Swing hits nearby targets with his board, granting an ally a speed buff or knocking an anomaly backward. In Last Man Standing (LMS), Boost Swing grants the speed boost directly to Axiom.

Domin0z and EverythingFroze

Domin0z utilizes NVG goggles to reveal survivor and killer auras across the map as long as battery charge remains. His Snipe ability stuns anomalies from long range provided you align on the same elevation level using first-person view or shift-lock.

EverythingFroze reshapes the map by building rigid walls on a 10-second cooldown. These barricades prevent movement from both survivors and killers and cannot be scaled with wall hops. Using his Upgrade ability strengthens a standard wall from taking one to two hits up to four hits before collapsing, while Sticky Stud plants a timed explosive that detonates on the anomaly.

Anomaly Movesets and Strategies

Anomalies possess massive health pools and unique aggressive kits tailored to overwhelm survivors before they can escape.

User 2006 (Rushdown)

User 2006 enters matches with 800 health and a passive Lifesteal mechanic that restores 160 HP per elimination. His primary claw strike inflicts 21 direct damage alongside bleed damage, bringing total damage up to 30.

  • require(OVERDRIVE): User charges forward in a high-speed sprint. Hitting a survivor deals between 10 and 35 damage depending on the distance traveled. Missing the attack ragdolls User 2006 for 2.2 seconds.
  • Filled Blood: User sacrifices 80 health to reveal all living survivors and gain a speed boost. User gains invulnerability frames during the animation, though the skill cannot be used at critical health levels.
  • TOXIC.WASTE: User runs while dragging claws along the floor, generating a wall of toxic sludge. The hazard burns survivors who touch it, but User 2006 moves through the barrier unhindered.

Xenomorph (Trapper)

Xenomorph has the largest physical model among anomalies and deals 28 damage with standard M1 strikes. His kit relies on area denial and trajectory control.

  • Giant's Grasp: Lunges forward to grab a survivor, hurling them across the map. The impact deals 15 splash damage to the target and nearby players, and can be aimed toward map edges to force survivors into the void.
  • Spikes: Slams the ground to send out sequential rows of spreading spikes that deal 19 damage per strike.
  • Hollow Fern: Deploys a ground trap resembling a grey flower. Over time, the trap expands, forcing survivors into first-person view and dealing substantial damage when triggered.
  • Encased Delusion: Places a black puddle on the ground. Xenomorph can reactivate the ability after a 3-second cooldown to teleport directly to the puddle, revealing survivor locations upon arrival.

Vone and Variants

Vone utilizes projectile bursts, laser surge attacks, and jet-boosted repositioning tools to run down survivors. The Pirate variant alters this playstyle around maritime hazards:

  • Curse System: Basic strikes and abilities afflict targets with a Curse status effect.
  • Maelstrom / Storm (T): Deploys a storm cloud on the map. Walking through it grants Vone bonus movement speed while slowing and cursing survivors inside. Vone can maintain multiple storms at once.
  • Cannonballs (Q): Calls down targeted cannon fire across the map onto any survivor currently suffering from Curse.
  • Grapple (R): Fires a line that latches onto map walls to pull the killer forward, or grabs survivors directly to yank them out of position.

Match Modifiers and Game Modes

Standard rounds feature 1 killer against 11 survivors. However, random match modifiers alter lobby rules when selected:

  • Blackout: Engulfs the entire map in pitch darkness. Characters emit a tiny radius of personal light. Scouts like Domin0z gain a massive advantage using NVG goggles, while characters emitting light sources become easier to track.
  • Double Trouble: Spawns two distinct anomalies simultaneously to hunt the survivor team.
  • Sniper City: Forces all survivor players to play as Domin0z (Sn1prz4ME), requiring coordinated ranged shots to whittle down the anomaly.
  • Mach 10: Grants infinite stamina to all players, resulting in relentless, high-speed chases.

How to Unlock Secret Badge Skins

Players can earn exclusive anomaly and survivor variants by completing specific in-game challenges and scavenger hunts.

Bot_Boy User 2006 (BOT_QUEST)

  1. Load into a match on the Baseplate map (private servers can be used to select the map easily).
  2. Locate the central pillar positioned between the two ramps.
  3. Tilt your camera along the pillar to find an interactable CD sitting on top and click it until a confirmation sound plays.
  4. Reset your character to return to the main lobby.
  5. Head down into the underground lobby area and locate the square head wearing an eyed fedora on the display shelf. Click it to claim the badge and skin. Only one player per server instance can interact with the item.

Nevermore Skin (Never More Badge)

This challenge must be completed inside public servers across three distinct maps:

  1. Teapots: Locate the torch structure and click the skull resting directly on top to advance the tracker to 1/3.
  2. Ice Age: Head toward the water section containing two small landmasses, locate the standing torch holder, and collect the skull behind it (2/3).
  3. HQ / Reminders: Find the fallen cube-shaped ladder structure and walk underneath it to collect the third skull (3/3), unlocking the Nevermore badge.

Killer Kyle (M1 Warrior Badge)

Select any anomaly in a public or standard lobby containing at least five active survivors. Win the entire match relying solely on your standard M1 attack, without activating secondary powers, dash abilities, or traps.

Darkhearted Skin

The Darkhearted cosmetic requires completing all achievement badges in the 16+ verified collaboration experience UnderAlias, including the Pinchy, Awakening, chilly, and warehouse exploration badges, before rejoining Eternity.

Frequently Asked Questions

How does fall damage calculate fatal drops in Eternity?

Dropping from standard elevations drains health based on height fallen. Plunging into the void beneath the map deals roughly 55% of your maximum health instantly. If your current health sits at or below 45% when you drop off the stage, the void will eliminate you immediately.

Why do some Last Man Standing (LMS) themes last shorter than others?

Standard Last Man Standing rounds feature a default survival timer of 2 minutes and 15 seconds. However, character-specific rivalries (such as User 2006 facing Domin0z or MrDoomBringer) trigger custom showdown music lasting 1 minute and 30 seconds to balance asymmetrical kit advantages.

Can survivors pass through walls built by EverythingFroze?

No. Standard and upgraded walls block physical passage for both killers and survivors. Teammates cannot walk through or wall-hop off of the barricade, meaning poor placement can cut off escaping allies.

How do you reload MrDoomBringer's Rocket Launcher?

MrDoomBringer carries two rockets by default. Once spent, activating the reload ability locks your character in place while replenishing one rocket charge per use. Always retreat to elevated terrain or behind cover before channeling a reload.