Axiom is a Generalist survivor in the Roblox asymmetrical survival game ETERNITY, developed by Rampage_Works. Introduced as the sixth survivor added to the roster—and the first original survivor not designed as a replacement for an older character—Axiom combines high-mobility aerial tools and team healing with a fragile health pool.

Playing Axiom requires balancing speed and stamina management. While his utility lets you glide across map gaps and knock killers back, his low base health leaves little room for error if caught out of position.

Axiom Stats and Overview

Axiom relies on an agile, high-stamina statline that rewards evasive movement over tanking hits. While base survivors in ETERNITY are free to play without token or currency costs, Axiom requires cautious positioning due to having lower maximum health than many other survivors.

AttributeDetail
Character ClassGeneralist
Maximum Health85 HP
Base Stamina125
WalkspeedExisting data unconfirmed (TBA)
RunspeedExisting data unconfirmed (TBA)
Character Pronounshe/it
Designer / OwnershipAxo (owned by Aubree/Azriel)
In-Game CostFree (base survivor)

Axiom Ability Moveset

Axiom carries three active abilities bound to Q, E, and R that provide healing, mid-air mobility, and knockback disengagement.

Medkit Place (Keybind: Q)

  • Cooldown: 35 seconds
  • Effect: Axiom deploys a medkit on the ground. Any survivor who walks into the medkit receives healing, and Axiom can collect his own placed medkit.
  • Collection Limit: The placed medkit can be collected twice before disappearing. However, each individual player can only pick up a charge once from that specific kit.
  • Interrupt Condition: If a survivor takes any damage while receiving the heal, the healing effect is interrupted completely. The exact numeric health restoration per kit is currently unconfirmed in official data.

Glide (Keybind: E)

  • Cooldown: 37 seconds
  • Duration: Approximately 9 seconds
  • Effect: Axiom activates waist thrusters to enter a glide state. While active, movement speed increases and fall speed decreases significantly, allowing you to float across wide map gaps.
  • Vulnerabilities: Any incoming damage immediately breaks the glide. Additionally, triggering the ability late after already falling long enough to cause fall damage will still inflict fall damage and cancel the glide immediately.

Boost Swing (Keybind: R)

  • Cooldown: 27 seconds
  • Effect: Axiom dashes forward while swinging his board. Hitting a survivor grants them a movement speed boost. Hitting an anomaly or killer inflicts heavy knockback.
  • Environmental Interaction: Boost Swing can be used while running and can break teapots located around teapot-themed maps.
  • Last Man Standing (LMS) Synergy: If Axiom uses Boost Swing during Last Man Standing, the movement speed buff applies directly to Axiom himself instead of teammates.
  • Limitations: Boost Swing is designed for displacement, not direct damage or hard crowd control. It does not inflict a Stun or Helpless status on anomalies.

Practical Playstyle and Strategy

Because Axiom possesses only 85 base health, surviving chases requires maximizing the verticality of ETERNITY's large maps.

  • Claim High Ground: Axiom performs best when holding upper platforms or ledges. From elevation, Glide covers maximum distance to escape chasing entities, and Medkit Place can be deployed safely without the risk of immediate damage interruptions.
  • Disengage with Knockback: Use Boost Swing defensively rather than aggressively. Because the move does not stun killers, use the heavy knockback to shove anomalies off ledges, stairwells, or cliffs to buy time.
  • Last Man Standing Mobility: If you reach LMS as Axiom with full stamina, chaining Glide across a gap followed by Boost Swing creates massive separation between you and the anomaly.
  • Off-Chase Healing: Never drop a medkit directly in front of a chasing killer. Because any incoming damage interrupts the healing process entirely, always create safe distance before retrieving health.

Lore and Character Background

In the official lore of ETERNITY, Axiom is the sibling of the anomaly Vone. Both were experimented on by their parents from childhood. While Vone became severely altered, Axiom remained more defective and less drastically changed. Axiom eventually attempted to stage an escape, but was stopped and killed by Vone before being Eternalized.

Axiom is visually designed to contrast Vone's larger frame. He appears as a smaller, rustier grey robot equipped with a digital face screen, cat ears atop his head, a grey visor cap, waist boosters, and a travel bag used to store medkits. In game sound design, Axiom's sound effects are sourced from Portal. When matched against Vone in Last Man Standing, the game triggers a custom LMS theme titled "UNREFINED, REFINED," composed by Justsomeskeleman.

Frequently Asked Questions

How much health does Axiom have in ETERNITY?

Axiom has 85 maximum health, balanced by a higher-than-average stamina pool of 125.

Can Axiom heal himself with Medkit Place?

Yes. Axiom can pick up his own deployed medkits, provided he has not already collected a charge from that specific kit and does not take damage during the healing process.

Does Boost Swing stun killers?

No. Boost Swing inflicts strong knockback on anomalies, but it does not apply Helpless or Stun status effects.

What happens if you take damage while using Glide?

Taking any form of damage immediately cancels the Glide ability, causing Axiom to fall normally. Fall damage can also trigger if the ability is activated too late into a long drop.