Eternity Roblox blue eyes—officially listed as Blue_Eyes and nicknamed Blue—is the fifth Anomaly introduced to the fast-paced asymmetrical Roblox horror game ETERNITY by Rampage_Works. Added during the Blue Broadcasts update (Beta 3), Blue_Eyes is classified as a Combo and Burst killer designed around high-pressure close-quarters combat, rapid repositioning, and a unique Surge resource meter.
Below is the verified breakdown of Blue_Eyes' base statistics, resource mechanics, complete ability kit, and canonical background from official game data and documentation.
Blue_Eyes Base Stats and Class Overview
Blue_Eyes operates as an aggressive pursuer. His speed scales noticeably once an active chase begins, and he can absorb considerable punishment with a health pool of 1,250.
| Stat | In-Game Value |
|---|---|
| Anomaly Class | Combo / Burst |
| Health | 1,250 |
| Stamina | 160 |
| Out of Chase Walkspeed | 8 |
| In-Chase Walkspeed | 10 |
| Out of Chase Runspeed | 33 |
| In-Chase Runspeed | 43 |
| Creator | Daniel (Oktopusval) |
| In-Game Pronouns | He/Him |
Unlike many earlier roster additions, official wiki documentation notes that Blue_Eyes is the first anomaly added to ETERNITY that did not serve as a replacement for a previous character.
Surge Meter and Complete Moveset
Blue_Eyes relies on building a unique passive resource called the Surge Bar to unlock his special offensive tools. Landing basic melee hits and charges fills the meter. Once the Surge Bar is completely filled, Blue_Eyes enters an enhanced rage mode that visibly boosts his movement speed and ability potency.
Passive: Surge Bar
- Keybind: Passive
- Cooldown: None
- Cash Awarded: $0
- Mechanics: Fills each time Blue_Eyes connects with Swing (M1) or Charge (R). Accumulating at least 25% Surge is required to cast Energy Beam (Q) or Groundbreaker (E). When fully capped, Blue_Eyes enters a rage state with heightened speeds and combat aggression.
Swing (M1)
- Keybind: M1 / Left Mouse Button
- Cooldown: 1.1 seconds (Hits 1 and 2); 3.0 seconds (Hit 3)
- Cash Awarded: $0
- Damage: 16 DMG for the first two hits, 25 DMG on the third hit
- Mechanics: Blue_Eyes executes a three-hit combo. The first two strikes swing with his right arm. The third strike lunges forward with his left arm, adding extended attack reach and dealing higher burst damage.
Energy Beam (Q)
- Keybind: Q
- Cooldown: 8.4 seconds (if canceled early) / 14 seconds (full duration)
- Surge Requirement: 25% minimum
- Cash Awarded: $0
- Mechanics: Blue_Eyes raises his right arm and channels a continuous energy beam straight forward. The beam drains Surge rapidly while active, dealing sustained damage to any survivor caught in its path and leaving growing energy orbs that apply the Electrify effect.
Groundbreaker (E)
- Keybind: E (Tap)
- Cooldown: 34 seconds
- Surge Requirement: 25% minimum
- Cash Awarded: $9
- Damage: 25 DMG
- Mechanics: Blue_Eyes lifts both arms and slams the terrain, unleashing a circular shockwave around his model. Survivors hit by the radius suffer 25 damage, knockback, and a ragdoll state. This ability has multi-hit properties, making it dangerous against clumped survivors.
Shockwave (E - Held Variant)
- Keybind: Hold E
- Cooldown: 34 seconds (shares cooldown with Groundbreaker)
- Cash Awarded: $3
- Damage: 20 DMG
- Mechanics: Holding the E key slows Blue_Eyes during the windup before executing a linear slam. Instead of an immediate circle, a large shockwave travels forward in a straight line, ragdolling victims and dealing 20 damage. It is primarily used to punish survivors running in predictable corridors.
Charge (R)
- Keybind: R
- Cooldown: 24 seconds
- Cash Awarded: $9
- Damage: 25 DMG
- Mechanics: Blue_Eyes charges forward for 2 seconds before finishing with a slash. Any survivor caught in the charge is ragdolled and takes 25 damage. This ability features multi-hit capability and can be activated even if Blue_Eyes is completely out of stamina.
Husk (T)
- Keybind: T
- Cooldown: 11 seconds (first placement) / 21 seconds (subsequent teleports)
- Cash Awarded: $0
- Mechanics: Blue_Eyes kneels to deploy a stationary clone (Husk) on the map. If a Husk is already active elsewhere, recasting T teleports Blue_Eyes instantly to that existing clone, while dropping a fresh Husk at the location he just departed. Gameplay testing shows this enables rapid cross-map rotations, survivor tracking, and surprise ambushes.
Visual Appearance and Character Design
According to official game lore and in-game models, Blue_Eyes appears as an elongated, distorted blue Robloxian:
- Head and Eyes: He wears an orange traffic cone with a broken tip atop his head. His primary facial eyes are bound behind dark blue bandages.
- Torso: Slender build wearing a frayed, damaged red necktie. A secondary mouth with razor-sharp teeth gapes open on his abdomen, concealing a glowing blue eye underneath.
- Arms: Asymmetrical design. His right arm is covered in small blue TV monitors that emit dust particles; each screen displays an eye, ending in four sharp, glowing neon-blue claws. His severed left arm features longer dark blue talons extending from the stump, with a classic Roblox Linked Sword visibly impaled through the back of his left shoulder.
- Legs: Both legs are covered in animated white eyeballs with black pupils that shift constantly. His right leg is noticeably thicker in proportion than his left leg.
Chase Themes and Soundtrack Information
Blue_Eyes features custom dynamic chase music composed by musician Emikore on the official ETERNITY soundtrack:
- HUSK OF WHAT ONCE WAS.: Plays whenever a survivor is being pursued by Blue_Eyes while he is at normal health.
- HUSK OF WHAT I AM.: Replaces the primary theme when Blue_Eyes is driven to low health.
Lore and Developer Trivia
Reference materials, developer logs, and official wiki documentation provide specific canonical details regarding Blue_Eyes' origin and interactions:
- Net Entity: His official description characterizes him as a self-aware, internet-roaming entity who mimics human behaviors with violent and playful swings in temperament.
- The Cone and Sword: Developer notes and Discord communications state the sword lodged in his shoulder resulted from a conflict with a figure named "Orange." Blue_Eyes kept the traffic cone as a trophy after defeating him.
- Connection to Purple: Blue_Eyes expresses fond affection for an individual known as "Purple," contrasting his hatred for "Orange."
- Fourth-Wall Breaches: Lore materials highlight that Blue_Eyes frequently hacks community spaces, having inserted himself into multiple ETERNITY developer logs (including narrating the entirety of DEVLOG #4) and granting himself unique shaded roles in community servers.
- Relationship with Other Anomalies: In official developer logs, creator Gium confirmed that Blue_Eyes gets along well with Xenomorph (the Doppelganger).










