In Rampage_Works' Roblox asymmetrical survival game Eternity (Beta), variants are specialized character versions that alter base movesets, stats, and playstyles. While base Anomalies (killers) and Survivors are free for all players, variants introduce alternative abilities and tactical roles that differentiate them from standard cosmetics and base characters.

How Variants Work in Roblox Eternity

Unlike standard skins that only alter models, chase themes, and audio, variants replace or rework a character's core ability kit. Several variants originally existed as store cosmetics or event skins in earlier versions of the game before the developers transitioned them into mechanically distinct variants during Beta development.

According to community gameplay documentation, base characters are accessible without purchase, whereas variants and select cosmetics must be acquired separately or unlocked through specific gameplay conditions and badges. Variants are categorized under the same role archetypes as base characters, such as Sentinels, Rushdown, Ambushers, and Trappers.

Confirmed In-Game Anomaly Variants

Official documentation lists multiple Anomaly variants currently playable in the Beta. These variants alter the standard hunting patterns of primary killers like User 2006, Xenomorph, Vone, and FrostVeil.

Anomaly VariantBase AnomalyArchetype / Combat Role
UnreliableUser 2006Snowballer / Rushdown
ImpersonatorUser 2006Rushdown / Ambusher
A Very Sick ManUser 2006Rushdown / Ranged
Dr:RetroUser 2006Ranged
CoreboundXenomorphRushdown / Trapper
GeoWarriorXenomorphRushdown / Trapper / Ambusher
Lost SeasVoneMovement / Combo
FLOWERSFrostVeilSnowballer / Summoner

Unreliable (User 2006 Variant)

Unreliable uses the player avatar's appearance with corrupted visual elements and a sparkle in one eye. This variant utilizes a soul-collecting snowball mechanic to strengthen attacks and trigger a temporary invulnerability phase.

  • Soul Cage (Passive): Stores captured survivor souls to scale up damage multipliers.
  • Slash (M1): 1.0-second cooldown. Deals 16.6 base damage followed by two 2-damage ticks, totaling 20.6 damage. Scoring a kill with this attack awards 0.15 souls.
  • Taunting Rush: 20-second cooldown. Dashes forward for 8 seconds. Striking a survivor steals 0.01 soul and inflicts a 1-second ragdoll while Unreliable laughs, gaining invulnerability frames (IFrames) during the laughter animation.
  • Soul Poison: 10-second cooldown. Deposits a glitchy mess on the ground. Survivors who step into it suffer 2 damage over 10 seconds (non-fatal), granting Unreliable 0.05 soul.
  • Great Gathering: 35-second cooldown. Locked for the first 45 seconds of a round. Unreliable selects a random survivor and teleports to their location via a star marker. Teleport duration scales based on remaining survivors, revealing the target's outline for 5 seconds.
  • Soulless: Unlocks once Unreliable drops below 50% health while holding more than 0.5 souls. Grants complete stun immunity and passive health regeneration while slowing down survivors and adding 2 bonus souls. Other active skills are disabled, and souls deplete at a rate of 0.05 per second until 0.5 souls remain. This ability can only be used once per match.

Impersonator (User 2006 Variant)

Originating from the game Bloxxed, Impersonator wears a blood-stained green torso with pale limbs, horns, claws, and the Ahenobarbus Henocied face. Impersonator focuses on ambush mechanics and self-sustain.

  • Lifesteal (Passive): Restores 160 HP upon eliminating a survivor.
  • Slash (M1): 1.0-second cooldown. Delivers a claw slash for 16.6 damage, followed by two separate 2-damage ticks (20.6 total).
  • Skin Rush (Q): 20-second cooldown. Charges briefly before launching into a dash that deals 35 damage and stops upon contacting a survivor. Missing the target causes Impersonator to ragdoll and remain immobilized briefly.
  • Shriek (E): 20-second cooldown. Emits a loud roar that reveals survivor positions and applies a map-wide movement slow.
  • Disappear (R): 25-second cooldown. Locked for the first 30 seconds of a round. Impersonator turns invisible and disables all non-M1 abilities. Attacking breaks the stealth state.

Lost Seas (Vone Variant)

Lost Seas is Vone's pirate-themed variant built around mobility, area denial, and long-range bombardment via curse application.

  • Storm Placement: Spawns a localized storm zone. Walking through the storm grants Lost Seas bonus movement speed, while survivors who step inside are slowed and afflicted with the Curse effect. Multiple storm zones can be active simultaneously.
  • Grappling Hook (R): Fires a projectile that latches onto surfaces to pull Lost Seas toward walls or pulls hooked survivors toward the killer. Successfully pulling a survivor into a storm unlocks the in-game badge "Benighted".
  • Cannonball Barrage (Q): Calls down overhead cannon strikes targeting cursed survivors anywhere on the map. Gameplay testing indicates that survivors moving at walking pace can evade the shells, whereas sprinting targets are more susceptible to direct hits.

Confirmed In-Game Survivor Variants

Survivor variants modify defensive tools, mobility tricks, and team support options against Anomalies. Official records confirm 10 active Survivor variants in the Beta roster.

Survivor VariantBase SurvivorClass / Role
King BloxxerMrDoomBringerSentinel / Trapper / Ranged
FlagpoleMrDoomBringerVariant
TorchwoodDomin0zSentinel / Snowballer
HyperlaserDomin0zVariant
LittlePanFan64Domin0zSentinel / Survivalist
FrancescaDomin0zSentinel
Subtr4ctedXDEverythingFrozeSentinel / Defense
DeivyDoesTutorials33RectegVariant
SYMM3TRYYRectegVariant
RodentSleeplessSurvivalist

King Bloxxer (MrDoomBringer Variant)

King Bloxxer features a classic Robloxian aesthetic with a yellow head, red Bloxxer shirt, black limbs, a crown, and a cape. Designed around a trapper and sentinel playstyle, this variant trades MrDoomBringer's standard parry and rocket launcher for deployable traps and a single-target crossbow.

  • Sword Fight (Q): 24-second cooldown. Strikes forward with a sword. Landing the hit stuns the targeted Anomaly for 3.4 seconds and awards $8 in cash.
  • Place Killbot (E): 20-second cooldown. Deploys a stationary Killbot trap that ticks for 1 to 2 seconds upon an Anomaly's approach before detonating, stunning anything in its blast radius for $8 cash. Only 1 Killbot can exist at a time; placing a second Killbot immediately detonates the first. If an allied EverythingFroze upgrades the Killbot, avoid replacing it to retain the enhanced trap.
  • Crossbow (R): 2-second cooldown. Fires a direct projectile with a narrow hitbox. Unlike MrDoomBringer's standard launcher, the crossbow lacks area-of-effect damage but inflicts a longer stun duration. It holds one less shot than the default launcher.
  • Load Arrow (T): 18-second cooldown. Restocks crossbow ammunition at a significantly faster reload rate than MrDoomBringer's default reload.

Upcoming Variants Documented in Development

Developer announcements and official wiki logs list several upcoming variants slated for future Beta updates.

Upcoming Anomaly Variants

  • Moduled: Vone variant.
  • User: Vone variant.
  • R3D: User 2006 variant.
  • Slacker: Base anomaly unconfirmed in current records.
  • Observer: Base anomaly unconfirmed in current records.

Upcoming Survivor Variants

  • Illinois: Recteg variant.
  • Its_MadAgain: Domin0z variant (Sentinel / Snowballer).
  • M0ar_Sn1prZ4ME: Domin0z variant (Sentinel).
  • Blockhead: Domin0z variant (Sentinel role unconfirmed).
  • Vesuvi: EverythingFroze variant (Sentinel / Survivalist).
  • Grappler: Sleepless variant (Survivalist).

Frequently Asked Questions

What is the difference between a skin and a variant in Eternity?

Skins are cosmetic alterations that change models, animations, and chase music without modifying the underlying abilities. Variants change a character's active skills, keybinds, cooldowns, and tactical roles. Certain characters, such as King Bloxxer and Impersonator, initially launched as skins before being reworked into standalone variants.

Are base characters locked behind paywalls?

No. According to community testing and game store data, base Survivors and base Anomalies are free for all players. Shop purchases and currency requirements apply to cosmetic variants, select skins, and gamepasses like VIP.

Can King Bloxxer's Killbot traps be upgraded by teammates?

Yes. In matches featuring EverythingFroze, that survivor can interact with and upgrade King Bloxxer's placed Killbot to enhance its effectiveness. King Bloxxer players must avoid deploying a second Killbot while an upgraded trap is active, as placing a new one will prematurely trigger the existing trap.