In Rampage_Works' Roblox asymmetrical survival game Eternity, Last Man Standing (LMS) activates when a single survivor remains alive against the Anomaly (killer). Entering LMS immediately alters round pacing by applying a permanent Chase state to both players, starting a survival countdown timer, and revealing survivor locations.

Surviving an LMS encounter requires managing strict timer limits, executing core parkour mechanics like wall hopping and ledge grabbing, and capitalizing on specific character LMS buffs.

LMS Rules and Core Mechanics

When LMS begins, standard round conditions shift into a direct duel between the surviving player and the Anomaly:

  • Permanent Chase Status: The Chase condition remains active on both the survivor and the Anomaly for the rest of the match. While in Chase, walk and sprint movement speeds are elevated for both roles.
  • Survivor Highlights: Unlike regular team play where killers have limited tracking tools, LMS highlights the remaining survivor's location for the Anomaly.
  • Instant Death Hazards: The Teapot Map features lethal water. Falling into the water instantly kills the survivor and ends the match. If the Anomaly falls into the water, they are merely teleported back to their spawn point.
  • No Respawn: Dropping to 0 health, falling off the map into the void, or touching water instantly loses the round for the survivor.

LMS Timer Breakdown and Duel Matchups

The duration of Last Man Standing depends directly on the character matchup selected for the round. Standard rounds use a default countdown, while specific lore or thematic pairings trigger unique LMS tracks with shorter timers.

LMS Matchup TypeMatchup DetailsTimer DurationKey Properties
Default LMSStandard Survivor vs. Anomaly2 minutes, 15 seconds (135s)Uses base game LMS music; applies standard permanent Chase state.
Character-Specific LMSDeivyDoesTutorials33 vs. Geometry1 minute, 30 seconds (90s)Shorter timer; Deivy gains shortened ability cooldowns.
Character-Specific LMSTehEpicBuilder84 vs. User1 minute, 30 seconds (90s)Shorter timer; Builder can impair User's screen with paintball hits.
Character-Specific LMSAxiom vs. Vone1 minute, 30 seconds (90s)Features unique LMS theme track "UNREFINED, REFINED" by Justsomeskeleman.

Because character-specific LMS matchups last only 90 seconds, survivors in these pairings have a significantly shorter window to stall compared to the standard 135-second timer.

Survivor Abilities and LMS Advantages

Certain survivors possess specific ability modifications or defensive kits that directly influence Last Man Standing survivability.

Axiom

Axiom is a Generalist survivor with 85 Health and 125 Stamina. His kit includes direct bonuses during LMS:

  • Boost Swing (R Keybind, 27s Cooldown): Axiom boosts forward and swings his board. Against Anomalies, it inflicts significant knockback without a stun. If used during LMS, Boost Swing directly grants Axiom a personal speed boost.
  • Glide (E Keybind, 37s Cooldown): Axiom glides for roughly 9 seconds, boosting movement speed and slowing descent to cross large map gaps. Any incoming damage or triggering fall damage immediately cancels the glide.
  • Medkit Place (Q Keybind, 35s Cooldown): Axiom drops a medkit that can be collected twice to restore health. Axiom can collect his own kit, but taking damage interrupts the healing process.
  • LMS Combo: Players with full stamina can activate Glide to create distance across gaps, followed immediately by Boost Swing upon landing to gain the LMS speed boost and pull away from the Anomaly.

DeivyDoesTutorials33

Deivy is a support survivor equipped with Illuminators and a handheld lantern:

  • LMS Cooldowns: Observed gameplay shows Deivy receives reduced ability cooldowns once LMS triggers.
  • Illuminators: Deivy can deploy stationary Illuminators or flash his primary lantern. Illuminators can be toggled to speed up or heal, while simultaneously slowing down or draining the Anomaly. On maps with verticality, placing Illuminators along tight routes severely impairs the Anomaly's chase speed.

TehEpicBuilder84

TehEpicBuilder84 carries defensive tools including a sword, a parry, and a paintball gun:

  • Paintball Gun: Builder enters an immobile firing stance with 10 rounds. Hitting an Anomaly splatters visual decal paint across the Anomaly player's screen, disorienting their camera. This is particularly effective against large-hitbox killers like Geometry.

SunnyS

SunnyS has high parkour utility with a passive that reduces incoming fall damage by 60% (taking only 40% damage from falls). Her kit features a Dash and a Bloxy Cola speed boost, allowing players to extend chases by dropping from high platforms without sustaining fatal fall penalties.

Parkour Movement Tech and Map Tactics

Eternity emphasizes vertical movement tech to stall out the LMS timer:

  1. Wall Hopping: Facing a wall surface and pressing jump twice executes a wall hop, launching the character in the direction they are facing. This is vital for scaling heights or rapidly escaping dead ends.
  2. Ledge Grabbing: Approaching an elevated ledge and jumping twice initiates a ledge grab, allowing survivors to reach elevated platforms that normal jumps cannot clear.
  3. Teapot Obstacles: On the Teapot Map, interactable teapots can be struck. For example, Axiom's Boost Swing can shatter a teapot near a pursuing Anomaly to briefly stun them. Teapots are single-use per match.
  4. Water Caution: Never attempt risky ledge jumps over the water layer during LMS. Because water results in an instant survivor elimination, Anomalies with displacement moves or dash abilities (such as User's charge) will attempt to force players toward edges.

Successfully outlasting the timer or meeting specific conditions in LMS unlocks several official game badges:

  • The last of us: Awarded for winning any Last Man Standing match as a survivor.
  • [DOUBLE THE LOSS]: Awarded for winning in Last Man Standing as a survivor during the Double Trouble game mode.
  • [OUTLAST]: Awarded for winning a Last Man Standing match as a survivor in the One Bounce LMS mode.
  • "Play time is over.": Awarded for entering Last Man Standing as Unreliable while using Soulless.

Frequently Asked Questions

How long does Last Man Standing last in Eternity?

The default LMS timer is 2 minutes and 15 seconds (135 seconds). Special character matchups (such as Deivy vs. Geometry or Axiom vs. Vone) feature unique LMS tracks with a shorter timer of 1 minute and 30 seconds (90 seconds).

Does the killer get teleported or killed by water during LMS?

Water instantly kills survivors and ends the match. If the Anomaly falls into the water, they do not die; they are teleported back to their spawn point.

What happens to movement speed during LMS?

Entering LMS applies the Chase status permanently to both the survivor and the Anomaly until the round concludes, increasing walk and sprint speeds for both players.

What is Axiom's special LMS bonus?

When Axiom activates Boost Swing during LMS, he receives a direct personal movement speed boost, in addition to knocking back the Anomaly if the strike connects.